An Architecture for Multi-Segment Pseudowire Emulation Edge-to-Edge, October 2009
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This document describes an architecture for extending pseudowire emulation across multiple packet switched network (PSN) segments. Scenarios are discussed where each segment of a given edge-to-edge emulated service spans a different provider's PSN, as are other scenarios where the emulated service originates and terminates on the same provider's PSN, but may pass through several PSN tunnel segments in that PSN. It presents an architectural framework for such multi-segment pseudowires, defines terminology, and specifies the various protocol elements and their functions. This memo provides information for the Internet community.
For the definition of Status, see RFC 2026.
For the definition of Stream, see RFC 8729.