RFC 6716

Definition of the Opus Audio Codec, September 2012

File formats:
icon for text file icon for PDF icon for HTML icon for inline errata
Status:
PROPOSED STANDARD
Updated by:
RFC 8251
Authors:
JM. Valin
K. Vos
T. Terriberry
Stream:
IETF
Source:
codec (rai)

Cite this RFC: TXT  |  XML  |   BibTeX

DOI:  https://doi.org/10.17487/RFC6716

Discuss this RFC: Send questions or comments to the mailing list codec@ietf.org

Other actions: View Errata  |  Submit Errata  |  Find IPR Disclosures from the IETF  |  View History of RFC 6716


Abstract

This document defines the Opus interactive speech and audio codec. Opus is designed to handle a wide range of interactive audio applications, including Voice over IP, videoconferencing, in-game chat, and even live, distributed music performances. It scales from low bitrate narrowband speech at 6 kbit/s to very high quality stereo music at 510 kbit/s. Opus uses both Linear Prediction (LP) and the Modified Discrete Cosine Transform (MDCT) to achieve good compression of both speech and music. [STANDARDS-TRACK]


For the definition of Status, see RFC 2026.

For the definition of Stream, see RFC 8729.




Advanced Search